Rules & Regulations

Volleyball rules

Coming Soon...

football rules
  1. Total players - 9; 7 players on field and 2 Rolling Substitutes
  2. Substitution will be done only during side throws, corner kicks and injury time
  3. “Side Throws” and corners will be a direct kick
  4. Goalkeeper's throw should be under arm
  5. Total 20 mins of play time - 10 minutes each half with 5 minutes break
  6. Specific rules regarding scoring and defending goals from
  7. inside D will be described on Match Day by referee. Same Rules will apply for all matches.
  8. Points system would be followed for the round robin stage where each winning team will get 3 points
  9. In case of a draw the teams will get 1 point each.
  10. In case of a tie in Semi's and Finals, match will proceed into extra time of 10 mins if there is a tie after the extra time there will be a penalty shootout, number of penalties - 3.
  11. The Referees decision will be final.
  12. Teams should report 30 mins before their match
basketball rules
  1. 6 Minutes per Quarter; 4 Quarters per match; 1 minute break after every Quarter.
  2. Basketball Federation of India rules shall be followed.
  3. The Referees decision will be final.
  4. Kindly carry your company ID card, without which you won't be allowed inside the Infosys campus.
  5. In case you would not be turning up for your match for any reason whatsoever, kindly call and intimate us to avoid wastage of time.
athletics rules

Coming soon ...

Tennis rules

Coming Soon...

field cricket rules
  1. All playing teams are required to report at the venue 30 minutes before the scheduled start of the play. All delays, regardless of underlying reasons, are handled as below:
    • If team “A” reports X Min late (minimum 9 players), then A team’s batting would be shortened at the rate of 1 Over for every 4 min delay.
    • Each team is responsible for the speed of play and are expected to complete 20 overs in 90 minutes. At 90th minute, unfinished overs will NOT be bowled and the batting team will be awarded additional runs for remaining overs at the prevailing run-rate AND the bowling team will lose as many batting overs as the unbowled overs. (e.g. If “A” is bowling team and “B” is batting team; after 90 Min, A is left with 2 overs to bowl; batting team current run rate is 7; THEN Team B would be awarded with 14 more runs and B will lose 2 overs for its batting).
    • Toss will take place 15min prior to match start time.
  2. All players should carry/produce their employee ID cards (or letter from HR + Photo-Id), failing which, opposing team captain may ask for exclusion of those players without valid ID. Teams playing with players not authorized by the respective company HR, will face automatic disqualification at any stage of the tournament.
  3. Tournament Format:
    • 5 Groups with 5 teams each. (there is a possibility of 6th group as well)
    • Each team will play 4 matches at League Stage, followed by Knock-Out Stages of Quarters, Semis, & the Final.
    • At the league stage:
      • Winning team would get 2 points and 0 for the loosing team.
      • In case of a walkover, the team declared winner will get 2 points and the opponent gets 0.
      • In case of a tie, super-over will decide the winner. In case of a tie in superover, ICC tie-breaker rules will apply.
    • In case of a wash out both the teams would get 1 point each.
  4. The 8 Slots for Quarter Finals will be first filled with group toppers - 1 from each group. The remaining slots will be filled with teams with highest rankings based on Points & then, NRR.
  5. The ordered list of Final-8 (descending order of Points, & then NRR) will be used to decide the Quarter Finals Fixtures as in:
    • QF1 = 1st Vs.8th; QF2 = 2nd Vs. 7th; QF3 = 3rd Vs. 6th; & QF4 = 4th Vs. 5th.
  6. Semi-Finals & Final will be:
    • Winner of QF1 Vs. Winner of QF3
    • Winner of QF2 Vs. Winner of QF4
    • Winners of (a) & (b) above, proceeding to the Finals.
  7. Teams should field a minimum of 9 players to start a play else the opponent team will be declared winners.
    • If the match is called off for these reasons, then the players present at the ground can play a friendly match – however, the result will have no bearing on team positions.
    • If a match is called off prior to the day of the match due to unavailability of a team, then the opponent team will get both the points and there will not be any “friendly” match.
    • In case of weather induced delay, where in 6 or more overs are played in the second innings of the match, winners will be decided based on Duckworth-Lewis method (online website).
    • If a team forfeits a match, the opposition team will be awarded two points.
  8. Players will be provided only with water, electrolytes, & biscuits. Teams are expected to make all other food and beverage arrangements by themselves.
  9. Visitors and Guests are not allowed inside some of the cricket grounds unless they are precleared. Please verify with organizers well in advance of the match day.
  10. The tournament will be played with a red leather ball and almost all of the ICC T20 rules will apply. The players are expected to be in “All Whites” gear, appropriate for a red-ball cricket match.
  11. All teams are required to bring their own Cricket Kits. Organizers will provide New balls (also replacement balls as per stage of match) and stumps. Shoes with metal Spikes are not allowed in these tournaments.
    • Organizers are not responsible for the loss or damage of the articles brought to the venue.
  12. Each Team can have a pool of 15 members and only the players in the pool submitted can play in the tournament.
    • Only the players who have played at least one league match are eligible to play in knockouts.
    • No professional/accredited/regulated players (associated with regulated sports bodies) are allowed to play in these leagues, unless pre-cleared for participation.
  13. In all match situations, umpire’s decision is final. For any rules not specified and any other conflicts/disputes arising during the course of a tournament, organizing committee’s decision is final.
kabaddi rules
  1. All players must report at venue 30 minutes before game start.
  2. If the full team doesn’t report 10 minutes prior to the official start time, the opposite team will be awarded as winners.
  3. Each team can consists minimum of 9 players (7 active players and 2 substitutes).
badminton rules
  1. Each company gets up to 8 player positions.
    1. 2 Slots for Men’s Singles.
    2. 2 Slots for Women’s Singles
    3. 1 Slot Men’s Doubles Team (2 Players)
    4. 1 Slot Women’s Doubles Team (2 Players)
    5. “Race-to-50” – Team Relay – Open only for the players exiting after 1st round of above categories.
  2. The fixtures will be drawn for these 4 categories only & all categories are played in knock-out format from Round 1 to Finals (Please note: This may be different from previous years, so please ensure your team mates understand this clearly).
  3. A company can nominate for more slots in any category (subject to total NOT exceeding 8) with the following conditions:
    1. Total team size is still limited to 8 & the team needs to clearly mention names for primary slots and extra slots.
    2. Only primary slot players are drawn for different company opponents
    3. Extra slot players may OR may-not have different company opponents in first round (Officials will make the best effort for best starting draws)
    4. No players are guaranteed different company opponents beyond first round; only previous year’s HYSEA standings are factored in the draws.
  4. For badminton:
  5. Till Quarters are best of 3, 15 pts each;
  6. Quarters & Semis, best of 3, 21 pts each;
Final, best of 5, 21 pts each.
  1. PLEASE NOTE:
  2. For any rules not specified here and for any other conflicts/disputes arising during the course of game, Umpire/referee decision is final.
  3. There are NO age based categories.
There is NO mixed doubles category.
  1. There will be an additional team category “Race-to-50” as described above (we will send the details of this format soon)
  2. HYSEA expects all participants to come to the venue with full understanding of these and no requests or arguments will be entertained at the venue..
  3. Any players or teams engaging in disruptive practices such as intimidating umpires/referees, officials, coordinators, etc. will be immediately disqualified from the tournament.
cycling rules

Coming Soon...

chess rules
  1. Duration for each game will be 1 hour (30 min for each player).
  2. Pairing for each round will be done before start of the round using Swiss Manager software. The software will make sure that two players from same company will not be paired.
  3. All participating teams shall carry with them two sets of playing kit (uniform), one set of light color and the other set of dark color.
  4. In case of a tie, progressive scores will be considered and still tie exist, a tie breaker round will be played.
  5. After all the rounds, top 3 scores from each company will be added to get the final team score.
  6. Teams are requested to play the game in the true spirit of sportsmanship and fair play.
  7. Visitors and Guests are not allowed inside Infosys.
  8. The tournament will be played in Swiss format (5-6 rounds) and standard FIDE rules will apply .
  9. Each Team can have min of 3 players and max of 5 players.
  10. Reporting time is 30 mins before the game starts. Clocks will be started/walkover will be given as per Arbiters decision.
  11. Chess sets and clocks will be arranged by organizers.
  12. Pairing for each round will be done before start of the round using Swiss Manager software. The software will make sure that two players from same company will not be paired.
  13. For any rules not specified and any other conflicts , Arbiters decision will be final.
carrom rules
  1. Since there are 8 carroms boards, matches (CEO, Men’s and Women’s) would be conducted simultaneously.
  2. CEO events would be finalized at the Venue.
  3. Men’s Singles & Doubles: best of 1 game till pre-quarter-finals. Quarter-finals and Semi-finals will be best of 3 games.
  4. Women’s singles: best of 1 game till quarter-finals. Semi-finals will be best of 3 games.
  5. Semi-finals would be played on a round robin basis. Player / Team that wins the maximum matches during the round robin would be the winner. If the number of matches won is the same, then games won followed by points difference would be used to decide the winners. There would not be any separate finals.
  6. Each Game would consist of 25 points and a maximum of 8 boards. A player who reaches 25 points first will be the winner of that game. Even after 8 boards, if no player has obtained 25 points, the player who has more points will be the winner of that game. If both players have same points after 8 boards, the player who has won more number of boards would be the winner. If both players have same points and have won 4 boards each, an extra board will be played to determine the winner.
  7. All Decisions of tournament director (L.Suresh, HYSEA) would be final. HYSEA Carrom Rules & Regulations.
  8. International Carroms Rules would be followed.
  9. Boards, Coins, Striker, Powder etc. would be provided by HYSEA.
  10. Standard Carroms Boards of size 29 inches and 16 mm. thickness would be used for this tournament. In Men’s doubles, no discussions between players will be allowed during a board.
  11. Carrom is a team event consisting of 2 Men’s Singles.
  12. Men’s Doubles, Women’s Singles, and Mixed Doubles.
  13. Only One men and one women player can participate in a maximum of 2 events(Only for Mixed Doubles).
  14. Standard ICF rules will be followed.
  15. Team which wins 3 out of 5 above events is the winner.
  16. Mandatory 4 Men and one Women to form a team event.
table tennis rules
  1. Team Format Tournament
    1. Men Singles (2); Women Singles (1); Men Doubles (1); Mixed Doubles (1)
    2. Out of the above 5, best 3 would be considered to decide progression to next round
  2. Last year Semi-finalists in different groups
  3. League matches in four groups
  4. Top 2 from each group qualify for QF
  5. Ranking for QF decided from points gain by team and then if points are tied, based on score differences.
  6. QF between Pool A vs Pool C and Pool B vs Pool D
  7. QF1 = A1 vs C2; QF 2 = A2 vs C1; QF3 = B1 vs D2; QF4 = B2 vs D1.
  8. Semis will be SF1 = Winner of QF1 vs Winner of QF3; SF2 = Winner of QF2 vs Winner of QF4.
  9. All matches (League & KO) will be best of 5, 11pts each.
  10. Saturday League matches
  11. Sunday QF, SF & Finals
  12. 40+ years category (Singles & Doubles) will be played in individual format based on Number of entries
Pool rules
  1. All the teams need to be reported at INFOSYS by 9am.
  2. Timings might change based on the playing game.
  3. If the scheduled game gets compelted early, the upcoming game will be adjusted accordingly. So all the teams are required to be present at the venue.
  4. There will be no delays allowed in the schedule.
  5. It would be wise if you get two different teams for Pool and Snooker.
  6. Just to avoid the below scenario.
    1. Both Pool and Snooker matches might falls at a same time ,As matches will be held parallelly for both games.
    2. In the worst case scenario, For a company having the same team and matches at same time, the organising members will guide you accordingly to adjust the play.
    3. In case of any concerns or issues please reach out to the Sports Anchor And the Anchors decission will be final or you can call Ramcharan - 8801025006.
box cricket rules
  1. Admin Rules:
  2. All players must report at venue 30 minutes before game start.
  3. If the full team doesn’t report 10 minutes prior to the official start time, the opposite team will be awarded as winners.
  4. Games will be postponed in case of rain.
  5. Umpire decisions are final & irrevocable.
  6. Matches will be played with hard tennis ball, players are requested to come in sportswear.
  7. Spiked shoes are not allowed inside the playing area.
  8. All players are expected to be courteous to each other and with the officials.
  9. Arguments with umpire will lead to player/team disqualification. This will be strictly followed.
  10. Match format: 6 overs, 6 players a side (2 extra players per team)
  11. Over per bowler limit: Only 1 bowler can bowl max 2 Overs, rest get to bowl only 1 over.
  12. Wide ball rules:
    1. For Overs 1 to 5: wide ball is Counted and 2 runs penalty to the team.
    2. Successive wides: 1st wide- 2 runs, 2nd wide-4 runs, 3rd,4th,5th, & 6th wide - 6runs (balls are counted)
    3. For 6th over: ball Not Counted, and 1 run penalty to the team.
  13. NO Ball rules:
    1. For Overs 1 to 5: ball not counted, 2 runs penalty, and next ball is a free hit.
    2. For 6th Over: Ball not counted, and 1 run penalty, and next is a ball free hit.
    3. Full toss above waist is a no-ball, 2 runs penalty
    4. 3rd bouncer over shoulder height, following 2 warnings is a no-ball, 2 runs penalty, and next is a ball free hit
    5. 3 no balls are allowed, 4th no ball in the same over, bowler will be disqualified
    6. Throw bowling is not allowed. Decision will be taken by the umpire
  14. Boundaries:
    1. Fours: Beyond marked pillars, and below horizontal mid-beam
    2. Sixes: Same as fours, except above horizontal mid-beam
    3. Fly through shots will be counted as four or six based on 1st impact point
    4. Over throws to the fence can result in 4's and 6's.
  15. Fielding Rules:
    1. No more than 3 fielders in the 1st half of the ground
    2. Wicket keeper is not mandatory
  16. Catches:
    1. Direct catches, no rebounds. For roof rebounds, ball in play but not a catch
    2. LBW: No LBW outs, foot deflections may result in leg byes/byes.
    3. In case of Tie, Super Over will be played
Throwball rules

Coming Soon...

Kho-Kho rules
  1. All players must report at venue 30 minutes before game start.
  2. If the full team doesn’t report 10 minutes prior to the official start time, the opposite team will be awarded as winners.
  3. Each team can consists minimum of 12 players (9 active players and 3 substitutes).
CRCL rules

Coming soon ...

Ashta Chamma

Coming soon ...

Stair Climbing

Coming soon ...